There is this flooding happening in Norway now and apparently it washed up this really old burial ground, so there is a bunch of century old humans bones floating around right now.Norway - forever the most metal country ever.
(Source: mansonyouth, via girlprince)
We are the generation of nostalgia. We grew up in the age of transition. From hand-written letters to electronic mails. From film to digital. We were fascinated by new things, neglecting the way we spend our afternoons. Cupcakes and tea. Play-Doh and Polly Pockets. Young and naive. Technology completely changed the way we waited and we grew up too fast. The simple things in life seems more meaningful now. We grew up in the age of transition and have become the generation of nostalgia. — this explains the 90s kids (via ladymargaerytyrells)
(Source: kistybelle, via girlprince)
1. Put your username in image search.
2. Select “animated” under search tools.
3. Post result.
Seems legit.
Yes good.
Basically me.
(To do this easily using an image URL, hit ‘html’, then type in <img src=”[http://imageURL]”>.)
POUPON…………………….
HAHAHAHAHAHAHHAAHHAHAHAHAHAHAHA
E:
Looks like my result is another animated gif I made for you
does google ship us?

Yep, that’s about right.
[video]
[video]
“The History of America’s Hidden Wars”
New work for the June issue of The Progressive. Always a pleasure to work with AD Nick Jehlen!
(via bagboss)
A Comic Page, From Concept to Completion -
http://i.imgur.com/XfNhMfu.gifHi there! I promised I’d post about things earlier and now I’m back so here’s a post about the comic, what I do and what I’m planning to do with it!
As I mentioned in a previous post I’d recently shifted over from a lifetime of an inked and toned art style to one that is pure painting- one where I draw up my sketches, paint out silhouettes and paint in my values from there without using an inked line layer. This helped sharpen things by removing the black lines between broad tonal shapes but it also ended up taking me more and more time, as those black lines were no longer there to create visual breaks defining shapes I had to paint in the contrast manually. As much as I liked the results it produced the time it took to put strips together became unsustainable so I’m making a switch to a hybrid of the two approaches; using outline again but not using it so much. I am hoping I can knock out a page a week again at the very least, and I’ve said this in the past before (countless times) but I wanted to present a substantial gameplan for how I plan to do it. I have an old .gif I made of a previous page where I documented my process hour-by-hour to show how a page grows from beginning to end and since I’m talking about process I have posted it above! That’s roughly what I’m gonna be doing more of, though the painting will be a lot sharper. I hope you like it!
As far as time invested into making comics goes I’ve recently taken up a couple of side projects that have demanded their own time to finish. I did a three-page comic submission for Evan Dahm’s upcoming Hail Stan zine, which is going to rule. I’ve also been doing work making game art for an independent game in progress by Eric Wheeler, who is building the engine from scratch and documenting the whole process here: http://superobelisk.blogspot.com/ If you’re into programming, coding or game design that is a very informative blog and one you should follow, plus you’ll get to see my art creep into a working video game! I’ve got other work in my back pocket I can’t post about yet but that’s all kept me busy.
I don’t want to lead anyone to believe I am losing interest in or burned out from making my comic- which is an understandable fear when an artist slows their output- so I want to say that I’m not going anywhere and I’ve got a plan to do things better and faster, and here’s how. Thanks for sticking with me and thanks for reading.
Rather than fighting for every woman’s right to feel beautiful, I would like to see the return of a kind of feminism that tells women and girls everywhere that maybe it’s all right not to be pretty and perfectly well behaved. That maybe women who are plain, or large, or old, or differently abled, or who simply don’t give a damn what they look like because they’re too busy saving the world or rearranging their sock drawer, have as much right to take up space as anyone else.
I think if we want to take care of the next generation of girls we should reassure them that power, strength and character are more important than beauty and always will be, and that even if they aren’t thin and pretty, they are still worthy of respect. That feeling is the birthright of men everywhere. It’s about time we claimed it for ourselves.
— I don’t want to be told I’m pretty as I am - I want to live in a world where that’s irrelevant (via brute-reason)
(via raptorix)
possums riding cat
(via raptorix)
Incredible Call of Duty: Ghosts lighting!!!! ZOMG!!!11
Whups. Now how did I miss that the first time in the trailer? This is hilarious! Of course this means the level artist is going to have to fix the lights and rebuild the entire level. That’s gonna take what? A few hours? Not even?
I know something like this might take just as long in Unreal, but for the Ignite engine, who knows. Maybe the tech is good enough that it’ll cut down on rebuilding time.
You know, with all that supposed processing power, they should be able to render light in real-time. It’s a wonder this is a result of their work.
(via raptorix)